Fine-grained image retrieval (FGIR) is to learn visual representations that distinguish visually similar objects while maintaining generalization. Existing methods propose to generate discriminative features, but rarely consider the particularity of the FGIR task itself. This paper presents a meticulous analysis leading to the proposal of practical guidelines to identify subcategory-specific discrepancies and generate discriminative features to design effective FGIR models. These guidelines include emphasizing the object (G1), highlighting subcategory-specific discrepancies (G2), and employing effective training strategy (G3). Following G1 and G2, we design a novel Dual Visual Filtering mechanism for the plain visual transformer, denoted as DVF, to capture subcategory-specific discrepancies. Specifically, the dual visual filtering mechanism comprises an object-oriented module and a semantic-oriented module. These components serve to magnify objects and identify discriminative regions, respectively. Following G3, we implement a discriminative model training strategy to improve the discriminability and generalization ability of DVF. Extensive analysis and ablation studies confirm the efficacy of our proposed guidelines. Without bells and whistles, the proposed DVF achieves state-of-the-art performance on three widely-used fine-grained datasets in closed-set and open-set settings.
The combination of increased life expectancy and falling birth rates is resulting in an aging population. Wearable Sensor-based Human Activity Recognition (WSHAR) emerges as a promising assistive technology to support the daily lives of older individuals, unlocking vast potential for human-centric applications. However, recent surveys in WSHAR have been limited, focusing either solely on deep learning approaches or on a single sensor modality. In real life, our human interact with the world in a multi-sensory way, where diverse information sources are intricately processed and interpreted to accomplish a complex and unified sensing system. To give machines similar intelligence, multimodal machine learning, which merges data from various sources, has become a popular research area with recent advancements. In this study, we present a comprehensive survey from a novel perspective on how to leverage multimodal learning to WSHAR domain for newcomers and researchers. We begin by presenting the recent sensor modalities as well as deep learning approaches in HAR. Subsequently, we explore the techniques used in present multimodal systems for WSHAR. This includes inter-multimodal systems which utilize sensor modalities from both visual and non-visual systems and intra-multimodal systems that simply take modalities from non-visual systems. After that, we focus on current multimodal learning approaches that have applied to solve some of the challenges existing in WSHAR. Specifically, we make extra efforts by connecting the existing multimodal literature from other domains, such as computer vision and natural language processing, with current WSHAR area. Finally, we identify the corresponding challenges and potential research direction in current WSHAR area for further improvement.
Story visualization aims to generate a series of realistic and coherent images based on a storyline. Current models adopt a frame-by-frame architecture by transforming the pre-trained text-to-image model into an auto-regressive manner. Although these models have shown notable progress, there are still three flaws. 1) The unidirectional generation of auto-regressive manner restricts the usability in many scenarios. 2) The additional introduced story history encoders bring an extremely high computational cost. 3) The story visualization and continuation models are trained and inferred independently, which is not user-friendly. To these ends, we propose a bidirectional, unified, and efficient framework, namely StoryImager. The StoryImager enhances the storyboard generative ability inherited from the pre-trained text-to-image model for a bidirectional generation. Specifically, we introduce a Target Frame Masking Strategy to extend and unify different story image generation tasks. Furthermore, we propose a Frame-Story Cross Attention Module that decomposes the cross attention for local fidelity and global coherence. Moreover, we design a Contextual Feature Extractor to extract contextual information from the whole storyline. The extensive experimental results demonstrate the excellent performance of our StoryImager. The code is available at https://github.com/tobran/StoryImager.
Extracting keypoint locations from input hand frames, known as 3D hand pose estimation, is a critical task in various human-computer interaction applications. Essentially, the 3D hand pose estimation can be regarded as a 3D point subset generative problem conditioned on input frames. Thanks to the recent significant progress on diffusion-based generative models, hand pose estimation can also benefit from the diffusion model to estimate keypoint locations with high quality. However, directly deploying the existing diffusion models to solve hand pose estimation is non-trivial, since they cannot achieve the complex permutation mapping and precise localization. Based on this motivation, this paper proposes HandDiff, a diffusion-based hand pose estimation model that iteratively denoises accurate hand pose conditioned on hand-shaped image-point clouds. In order to recover keypoint permutation and accurate location, we further introduce joint-wise condition and local detail condition. Experimental results demonstrate that the proposed HandDiff significantly outperforms the existing approaches on four challenging hand pose benchmark datasets. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandDiff.
3D pose transfer that aims to transfer the desired pose to a target mesh is one of the most challenging 3D generation tasks. Previous attempts rely on well-defined parametric human models or skeletal joints as driving pose sources. However, to obtain those clean pose sources, cumbersome but necessary pre-processing pipelines are inevitable, hindering implementations of the real-time applications. This work is driven by the intuition that the robustness of the model can be enhanced by introducing adversarial samples into the training, leading to a more invulnerable model to the noisy inputs, which even can be further extended to directly handling the real-world data like raw point clouds/scans without intermediate processing. Furthermore, we propose a novel 3D pose Masked Autoencoder (3D-PoseMAE), a customized MAE that effectively learns 3D extrinsic presentations (i.e., pose). 3D-PoseMAE facilitates learning from the aspect of extrinsic attributes by simultaneously generating adversarial samples that perturb the model and learning the arbitrary raw noisy poses via a multi-scale masking strategy. Both qualitative and quantitative studies show that the transferred meshes given by our network result in much better quality. Besides, we demonstrate the strong generalizability of our method on various poses, different domains, and even raw scans. Experimental results also show meaningful insights that the intermediate adversarial samples generated in the training can successfully attack the existing pose transfer models.
Image segmentation holds a vital position in the realms of diagnosis and treatment within the medical domain. Traditional convolutional neural networks (CNNs) and Transformer models have made significant advancements in this realm, but they still encounter challenges because of limited receptive field or high computing complexity. Recently, State Space Models (SSMs), particularly Mamba and its variants, have demonstrated notable performance in the field of vision. However, their feature extraction methods may not be sufficiently effective and retain some redundant structures, leaving room for parameter reduction. Motivated by previous spatial and channel attention methods, we propose Triplet Mamba-UNet. The method leverages residual VSS Blocks to extract intensive contextual features, while Triplet SSM is employed to fuse features across spatial and channel dimensions. We conducted experiments on ISIC17, ISIC18, CVC-300, CVC-ClinicDB, Kvasir-SEG, CVC-ColonDB, and Kvasir-Instrument datasets, demonstrating the superior segmentation performance of our proposed TM-UNet. Additionally, compared to the previous VM-UNet, our model achieves a one-third reduction in parameters.
To interpret Vision Transformers, post-hoc explanations assign salience scores to input pixels, providing human-understandable heatmaps. However, whether these interpretations reflect true rationales behind the model's output is still underexplored. To address this gap, we study the faithfulness criterion of explanations: the assigned salience scores should represent the influence of the corresponding input pixels on the model's predictions. To evaluate faithfulness, we introduce Salience-guided Faithfulness Coefficient (SaCo), a novel evaluation metric leveraging essential information of salience distribution. Specifically, we conduct pair-wise comparisons among distinct pixel groups and then aggregate the differences in their salience scores, resulting in a coefficient that indicates the explanation's degree of faithfulness. Our explorations reveal that current metrics struggle to differentiate between advanced explanation methods and Random Attribution, thereby failing to capture the faithfulness property. In contrast, our proposed SaCo offers a reliable faithfulness measurement, establishing a robust metric for interpretations. Furthermore, our SaCo demonstrates that the use of gradient and multi-layer aggregation can markedly enhance the faithfulness of attention-based explanation, shedding light on potential paths for advancing Vision Transformer explainability.
Route planning for navigation under partial observability plays a crucial role in modern robotics and autonomous driving. Existing route planning approaches can be categorized into two main classes: traditional autoregressive and diffusion-based methods. The former often fails due to its myopic nature, while the latter either assumes full observability or struggles to adapt to unfamiliar scenarios, due to strong couplings with behavior cloning from experts. To address these deficiencies, we propose a versatile diffusion-based approach for both 2D and 3D route planning under partial observability. Specifically, our value-guided diffusion policy first generates plans to predict actions across various timesteps, providing ample foresight to the planning. It then employs a differentiable planner with state estimations to derive a value function, directing the agent's exploration and goal-seeking behaviors without seeking experts while explicitly addressing partial observability. During inference, our policy is further enhanced by a best-plan-selection strategy, substantially boosting the planning success rate. Moreover, we propose projecting point clouds, derived from RGB-D inputs, onto 2D grid-based bird-eye-view maps via semantic segmentation, generalizing to 3D environments. This simple yet effective adaption enables zero-shot transfer from 2D-trained policy to 3D, cutting across the laborious training for 3D policy, and thus certifying our versatility. Experimental results demonstrate our superior performance, particularly in navigating situations beyond expert demonstrations, surpassing state-of-the-art autoregressive and diffusion-based baselines for both 2D and 3D scenarios.
We propose a voxel-based optimization framework, ReVoRF, for few-shot radiance fields that strategically address the unreliability in pseudo novel view synthesis. Our method pivots on the insight that relative depth relationships within neighboring regions are more reliable than the absolute color values in disoccluded areas. Consequently, we devise a bilateral geometric consistency loss that carefully navigates the trade-off between color fidelity and geometric accuracy in the context of depth consistency for uncertain regions. Moreover, we present a reliability-guided learning strategy to discern and utilize the variable quality across synthesized views, complemented by a reliability-aware voxel smoothing algorithm that smoothens the transition between reliable and unreliable data patches. Our approach allows for a more nuanced use of all available data, promoting enhanced learning from regions previously considered unsuitable for high-quality reconstruction. Extensive experiments across diverse datasets reveal that our approach attains significant gains in efficiency and accuracy, delivering rendering speeds of 3 FPS, 7 mins to train a $360^\circ$ scene, and a 5\% improvement in PSNR over existing few-shot methods. Code is available at https://github.com/HKCLynn/ReVoRF.
Video inpainting tasks have seen significant improvements in recent years with the rise of deep neural networks and, in particular, vision transformers. Although these models show promising reconstruction quality and temporal consistency, they are still unsuitable for live videos, one of the last steps to make them completely convincing and usable. The main limitations are that these state-of-the-art models inpaint using the whole video (offline processing) and show an insufficient frame rate. In our approach, we propose a framework to adapt existing inpainting transformers to these constraints by memorizing and refining redundant computations while maintaining a decent inpainting quality. Using this framework with some of the most recent inpainting models, we show great online results with a consistent throughput above 20 frames per second. The code and pretrained models will be made available upon acceptance.